Vuchelk’shi:
Vuchelk’shi are evolved of an amphibious, school-type of salamander. Their school or group mentality makes it difficult to break with others of their group. All vuchelk’shi have a similar appearance, with olive-green skin, brown eyes, and long tails. They are hairless, and expressionless.
Vuchelk’shi have a peculiar attunement to others of their species. It is how they work together, but it also makes them easier to control by stronger-willed members of their kind.
The single most obvious feature of vuchelk’shi society and their strongest motivator is their religion. The vuchelk’shi worship the god Vushek in a most fervent way. The priesthood is the government, and controls all aspects of daily life.
Unless the characters are running around in the Vuchelk’shi Autocracy, any vuchelk’shi they run into are likely to be armed. This can be a serious problem for a couple of reasons.
The problem for the game master is that vuchelk’shi are very touchy about their religion. Any wisecracks about vuchelk’shi beliefs and the vuchelk’shi in question will draw a weapon and attempt to kill the characters, no questions asked. They don’t enter into debates about whose beliefs are correct, because they know they are and they’re more than willing to settle the matter with gunfire.
They are not afraid to die for their god.
If the characters have any diud with them, the two races will attempt to kill each other on sight. Their war is not a joke to either race. The diud may avoid a fight if she’s greatly outnumbered by the vuchelk’shi, but one vuchelk’shi will attack a dozen fully-armed diud with a stick for the chance to become a martyr.
The vuchelk’shi holy book dictates that all other races are demons and makes it a sin to deal with them. At least, that’s what the vuchelk’shi priests tell their people, since they are the only ones who are taught to read it.
This means that any vuchelk’shi willing to deal with members of another race are on a specific mission for their government to get something or have something done. This could be mysterious or mundane, but it would likely have greater consequences down the road. Those consequences may not be obvious until much later.
Another thing about vuchelk’shi is that, without facial expressions or body language, a human can in no way tell whether a vuchelk’shi is lying to him or not. Another vuchelk’shi would be able to tell, but they’re the only ones.
Vuchelk’shi females are non-intelligent creatures capable only of tending for their young. They can be taught their own names and a few simple tasks, but are incapable of going beyond this. Females lay dozens of eggs at a time in shallow fresh water. Of these, the majority hatch males, while perhaps only three to six will be females. The female’s mate hand-picks the males he wants from the batch, and kills the rest. He then sells the females to males that haven’t yet gotten a mate. Female vuchelk’shi are belongings.
If you haven’t got an encounter idea for a vuchelk’shi when you roll it up, just have the alien walk up and ask for the time, or the location of something odd.
The Technological Classification of the Vuchelk’shi Autocracy is B. They are always looking for ways to get human credits with which they can purchase high-tech weapons to use against the Diud Empire.
The maximum courage die for a vuchelk’shi is 1d8. The usual is 1d4.