Vagarin:
Vagarin are short aliens evolved of scavengers. They have long, shaggy, golden-tan fur, long bushy tails, and golden-yellow eyes. They seem to have short tempers, but this is mostly bluff. As vagarin have a pack-oriented scavenger mentality, they will normally always try to frighten someone into giving them what they want first. Vagarin are motivated by greed and a lust for more and better stuff, especially money and high-tech equipment.
The reasons for this are many, but boil down to a vagarin’s social structure and his standing within that structure. Basically, the more stuff a vagarin has, the higher his standing within his family. The more stuff his family has, the higher their standing in their House. The more stuff their house has, the higher their standing within their Clan.
Clan is the highest social division in vagarin society.
As a Clan is made up of many Houses, and Houses are made up of many Families, and these Families can be spread all over the place, there are no nations, countries or borders in vagarin space. The bickering and wrangling between the various Clans make up the total of vagarin politics, and vagarin are intensely loyal to their families, and hence, all of the larger groups that family belongs too.
Understand that there are many families in a House and many Houses in a Clan, and while a vagarin may be intensely loyal to his family and his family’s House, he isn’t necessarily loyal to the other Houses in his Clan, or even the other families in his House. The various families and Houses are constantly vying for dominance among their peers.
Many grand plans are hatched by vagarin to achieve this dominance. Most of them fail.
Most encounters with groups of vagarin involve robbery or petty theft. The vagarin simply pull weapons and say, “Stick ‘em up!” If the characters give them some money, or prove convincingly that they don’t have any, the vagarin will leave. Vagarin never steal or take another creature’s weapons, unless the other creature is dead.
Individual vagarin are usually up to something. They can ask the characters to ship or escort a cargo, knowing full well that it’s stolen and that the original owners will try to get it back.
It should be remembered that a vagarin is only honest if he is dealing with a member of his own family, and that is the only time.
A vagarin will lie like a rug, even if he’s got a gun barrel shoved up his snout.
Vagarin females are aloof of the politics and schemes of their males. If they aspire to anything important, they become simple merchants and shopkeepers. They are generally as honest as humans are.
As an additional note, all vagarin are armed, if only with a pistol, and they think less of a creature that isn’t armed. They wear their weapons in the open and, in the tradition of having lots of stuff, they may have more than one or two. Males also tend to wear loose, baggy clothes in bright colors and horrible patterns. Females wear more subdued clothing styles.
When running a vagarin encounter, keep the vagarin from pulling his weapon. Scavengers are cowards, generally speaking. They wave guns around, shout and make threatening gestures to get what they want. They’ll only engage in combat if they drastically outnumber their opponents, or if they have no other way out of a confrontation.
Also, if a vagarin has an intention to attack something, he does so without any warning or talking about it. They don’t talk about it first, they just open fire.
So, if the characters piss off a vagarin, he’ll leave. A few minutes later, a bunch of vagarin will run around a corner and start shooting at them.
Maximum courage for a vagarin is 1d8. The usual is 1d6.
If vagarin get into a fight and win, they strip the dead and wounded of anything even remotely valuable, including clothes in some cases.
The vagarin use human credits as easily as humans do, but they much prefer actual cash to an electronic debit card.
The vagarin Technological Classification is B.